The Review parts of the text contain no spoilers, but in the thoughts and conversation there might be.
Also might contain total randomness and weird thoughts.
Proceed with caution. You have been warned.

Sunday, 22 February 2015

CRIMSON EVE

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Very good little game, even when it’s really short, maybe 10-20 minutes max. Even when it’s a short game, it’s still interesting to play, unlike other games of similar length that often seem lacking. The puzzles and story have elements typical to Lorestrome (the author); inventive and enticing. It also has the classic dark theme that we see in many of other Lorestrome’s games, which is quite fitting.


Thoughts:
A phenomenon I discovered in this game that seems typical for Lorestrome’s games. It struck me as I was about to open the door to the tomb: Whenever Lorestrome puts a puzzle in where you have to open a door of some kind (and usually a not very welcoming-looking door) through a rather complex puzzle, you’re either at the end of the game or very close to it. Also, the game had almost no backstory explained and the game doesn't give you any hints on where to start or what you should do. It’s kind of boring to just randomly click around stuff to get items and progress to know the story without even knowing the objective. Also the Cosmo was totally redundant; you could have done his part on an opening scene. It felt lazy on Lorestrome’s part to just put him there and not do an opening scene to explain things. Honestly, I disagree with Avantra on this. Having no backstory explained through a common opening scene and instead just getting the eerie feeling that something is wrong without knowing exactly what or what to do about it both from the atmosphere and from a warning you get from Cosmo in the beginning is kind of interesting in my opinion. You basically have no choice, but to explore even if you don’t know why or what for. This also added a “story-backtracking” game mechanic where you learn about your character and his backstory by progressing the game. I agree on most of that too, but there could at least have been SOMETHING to let you know what your objective is, not just finding stuff by clicking everything.

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