The Review parts of the text contain no spoilers, but in the thoughts and conversation there might be.
Also might contain total randomness and weird thoughts.
Proceed with caution. You have been warned.

Sunday, 15 March 2015

SECRETNET


lataus.png

Review:
A game with a very interesting story-telling style much unlike the typical point-and-click games. But still fun and captivating one! Unfortunately, it is unfinished, as it was supposed to have multiple endings, but really only have one (except for the “Game Over” ending), thus making it feel kinda very lacking and dissatisfactory when you try to get to the multiple endings. Despite the linearity in storyline, we still think it has a very good story and theme. It does sacrifice music and graphics for a more “in-feel” with the gameplay, which we find interesting and enticing.


Thoughts:
It was a very interesting idea and fun game, but it totally needs the multiple endings to be good. The ending there was a bad ending i would have liked a better ending :3 I agree. Especially considering the theme of it all where you explore this hub of illicit dealings by posing as “one of them”. A really interesting story, but very sad it never got its exploration-part extended with multiple endings with other interesting sub-themes like the smuggling and forgery. And kittens. That was the smuggling. Yeah, smuggling kitty pictures :D Anyway, as I stated on review, the whole “in-feel” of the game, where it actually feels like you’re chatting over an IRC channel is a really nice touch. Yes, it was a fun addition to it.

Sunday, 8 March 2015

SAMSARA ROOM

images.jpg

Review:
It was interesting and maybe a bit weird game. It was particularly the weirdness that I found interesting. The game is very good and full of Eastern philosophy, even when i didn't notice it first. I too enjoyed the game. I was intrigued by the very weird situation that got more and more weird as you progressed, but without being completely nonsensical. Quite a bit of puzzle-doing, but nothing too difficult to be frustrating. It was easy, but it stayed interesting the whole time. The art was quite minimalistic, but still well drawn and served its purpose well. The music was quite interesting in that it served a specific role. Without spoiling, it can be said that the role is to convey the different “atmospheres” of the game.

Thoughts:
I think the first thing that struck me was that you could see your own reflection. That was pretty unusual compared to other games, also since the player was obviously meant to be depicted vaguely. But then it became clear exactly why you could see your own reflection, as it was meant to reveal the transformations you underwent.
At first it seemed like a little silly game, but then i noticed the enlightened references that were there. So i looked up the meaning of Samsara. Samsara is a concept in some Eastern religions, it's an cycle, and the goal of these religions is to break free of this cycle by achieving enlightenment. You reincarnate into creatures over and over until you are able to achieve enlightenment (in this game: escape the room) which is like breaking free of the cycle! Yes, so essentially in the game, you’re dead and need to break free of the cycle, as Avantra says. Some of the comments I have seen speculate that the player in fact is the dead fat guy, which makes sense, as well as that you were killed in the very woods you see once you enter the corpse. This is also supported by the fact that you hear some eerie music at the very start of the game (telling that you’re actually being murdered), which you then hear again once you re-enter those very same woods as a ghost. The entering of the woods through the mouth of your corpse also makes reference to the “seek-inwards” philosophy of many Eastern religions, supporting that the dead fat guy is indeed your own corpse.

Sunday, 1 March 2015

FINDING MY HEART

images.jpgimages (1).jpg

Review:
A sweet little story. It’s a rather short game and although simple and easy to beat, I found it pretty entertaining nonetheless.
A “romantic” fun point-and-click game that’s good in a silly way! 
Also it has a rather interesting game mechanic in the sense of the usual “pick up items and use them somewhere else” except it’s not items. You will see for yourself when you play it. 
And it has good music! 
Furthermore, it’s another one of those short games with no words at all, yet is still able to convey the circumstances to the player.


Thoughts (sort-of):
I FOUND WHERE TO USE THE COINS 
AND IT WAS AWESOME!
I was quite surprised by what the coins were used for. 
It’s strangely amusing to control the dude 
and hear his speaking and singing.
Fully agree on that. His attempt at mimicking the guitar guy was quite funny.