The Review parts of the text contain no spoilers, but in the thoughts and conversation there might be.
Also might contain total randomness and weird thoughts.
Proceed with caution. You have been warned.

Sunday, 25 January 2015

SPROUT

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Reviews:


A rather short and simple game with a minimalistic story. Still good fun and time-killer, but not the most extensive story. The puzzles are not too challenging, but at times you might need to do some thinking, which can be slightly annoying, but also help make the game more of a game than just a short story.

It was a nice little game. It had its hard parts and it was really fun to figure it out. The story was interesting and simple to understand even though not a word was written. The game was so small that it’s hard to review a lot from it. But the sproutling was cute! I just loved the little plantguy!

Sunday, 18 January 2015

LOONDON

loondon_title.jpg


Reviews:

My first impression was that the music and art were really good in their own way. Even though it was kinda short little game, and it didn't have many puzzles, the story was interesting enough to play through. The game was more of an interactive story to click through more than an actual point-and-click game. The ending didn't make a lot of sense though, but more of that in the next section.

The length and the amount of effort required to beat the game makes one question whether it can be called a game. Nevertheless, I still recommend it because it has a very good story with a moral as well as unique art and fitting music. If you don’t mind a simple, quick and easy game with a nice story, then I recommend Loondon.

Thoughts:
The very core and the very moral of the story of Loondon is the society of this city being so decadent and deranged to the point of being hellish. It also reflects some of the vices of humanity; prejudice (the people’s rejection of Jonah based on his looks), ingratitude (no one in Loondon was thankful of Jonah’s help (except for the workman)), injustice (Jonah being framed for murder), indoctrination (the demonic church manipulating the city), cruelty (people’s delight in Jonah’s execution), and betrayal (the spectacled-man, whom Jonah had helped, was the one who turned him in). Another thing it points out, is how not everyone is bad despite what one might think.  For example the werewolf in the woods was not bad despite it being a beast. You were even able to find someone nice and non-prejudiced in Loondon; the workman.

The ending could be said to be a testimony to how the world sometimes can be very unjust. In this scenario a kind-hearted person is sacrificed to save his friend, but in the process save the evil too. This could also be a testimony to the whole point of sacrifice; giving in to dark consequences for saving what you hold dear.

The game was full of small little fun details; first thing i saw in the whole game was the man lifting the weights. And that he looks like he has saggy boobs. :D Then in the forest i liked the little lights that went up, it was interestingly unique. There was also a fishtree in the forest that we liked, it was interestingly out of place. Oh! And i loved the little demons in the church windows! Overall the game was full of fun little details to look at throughout the sad story. I hate the man that Jonah helped to find his glasses, as he is the one to get the police to arrest Jonah. 

My biggest problem with the game was the ending that didn't make sense to me. Maybe if the game/story was a little bit longer and there was more of a connection to the machine friend. Or more of a reason to sacrifice himself. The artwork and the story is otherwise wonderful, just disappointed in the ending. I.e good story but i would have liked an option to kill them all XD

Sunday, 11 January 2015

HETHERDALE


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Same creators of Morningstar: http://www.redherringlabs.com/
A different story, the same positive traits. 
If you loved Morningstar, you will love this one. http://www.kongregate.com/games/RedHerringLabs/hetherdale

Reviews:

Just as well-made as Morningstar, Hetherdale has a very interesting and original story. However, it differentiates from Morningstar in story genre and a new way to explore, making it more of a fresh experience while retaining the positive sides of Morningstar. Helpful quick-travel for backtracking, fitting background music, interesting puzzles and a good plot to boot and you got a nice point-and-click adventure game.

Same as Morningstar, loved the movies and music. But similar to Morningstar it left a lot of questions open. Points for amazing story! The story was interesting and unpredictable, which made it fun to play. The art was maybe not the best one around, but still good enough not to bother with the overall experience. As Welden said, the quick-travel helped a lot and made the game overall more fun. I recommend playing it, even with the plot holes and unanswered questions.

Thoughts:

First of all, i hate unanswered questions. I really loved all the mystery stuff but i hated how they don't explain everything! I'm such a curious person that the questions continue to bother me for long time after I am done with the game. But good thing the ‘’To be continued’’ in the end!? Or not.. As according to the RedHerringLabs there is little hope for the sequels :/ 
I will keep on hoping though!! :D

I also found the way you moved the character was really silly and i giggled a lot at how the character walked all funny! :P Playing it in the middle of the night might have had something to do with it, but still! :D The walking in the game is frustratingly slow, so thank god for the quick-travel! Also, some of the solutions to obstacles are, honestly, a little silly. And the concept of any "scientist" killing a native creature just to get one red feather to decorate a statue is so absurd. But i like silly things so all the more fun for me! Could have used some more explanation and tying up of loose plot ends - much like Morningstar, actually.

I liked how the story arched from being a ‘simple’ expedition to some random ruins based on an uncertain claim to becoming a more and more serious and eerie situation.This was, however, already hinted at the beginning with the mysterious Ashcroft, who behaved way too strange to not have ulterior motives (and being a Nazi too!). Initially, you are just trying to find your way around and figure out some clues. Next thing you know you’re in the village of a forgotten people, you’re trapped in an ancient tomb and lastly you are walking through a haunted and sinister temple. A bit like Morningstar where the initial situation is somewhat plain (yet more troublesome in Morningstar than in Hetherdale) and then taking a turn for the worst in a slow and ominous way. That’s what I like about RedHerringLabs. You don’t know what’s gonna happen next, but it probably isn't something good.

Sunday, 4 January 2015

MORNINGSTAR

There are two versions: The ArmorGames one has voice-over dialogue, the Kongregate one doesn’t. We prefer the ArmorGames one, but just in case you don’t want voice-over, here’s the Kongregate one too:


Reviews:
Was really fun game, even when i’m not really into all the spacey wacey stuff, still was interesting and fun, so big plus for that! Left a lot questions open though. Loved the movies! The atmosphere is kind of eerie, but not that scary. The plot is really good and interesting. It kept you interested throughout the game. There was some going back and forth, but it didn't make it boring as it was well explained and still engaging.


One of my favorite point-and-click games! It’s pretty extensive and well-made with an interesting sci-fi story. And it got cool intro and outro cutscenes too! I agree with Avantra on the atmosphere. It made you feel that there was something amiss, but couldn’t quite figure out what. The exploration part of the plot is interesting, but as always, you will have to do some backtracking. Fortunately, with an interesting plot and a helpful “quick-travel”, it wasn’t that tedious

After game conversation:
- And morningstar just what are the easter island hebos and why are they there why are they collecting people why didn't they stop them from leaving and why did it turn to a helicopter but didn't do anything XD
- Well, the moais (as they're called) are obviously some form of cybernetic race that attracts the spaceships of other species to their planet with their gravitational device often forcing the spaceships to crash. They then collect them and study them (like they did with the previous military cruiser crew, or at least tried to). They even categorised them in large vats. Presumably to conserve energy, they hibernate when there are no spaceships crashing and then re-activate when there is. However, they start by watching the crashed species before collecting them (the eyes watching you). I dunno why they didn't act earlier with the protagonist, perhaps they malfunctioned or didn't know how to respond. That would also explain how one could escape.
- True dat.
- They malfunctioned or didn't know how to respond or perhaps they wanted to wait. The military crew was there a fair amount time since they were able to set up camp and explore before being attacked
- True that. 
- But still they didn't put the device back on but let them escape.
- Perhaps that never happened to them before and they didn't know how to respond. They are part- if not entirely machine, which mostly runs on routine algorithms
- But they could have just put the device back on? Of course they know their own devices.
- Oh wait
- You mean the gravitational device?
- Yes.
- Well, you shot its crystal
- That seemed pretty crucial for its function
-Oh true! I remembered that he only shut it down. :D
- Oooh : D
- That explains a lot!
- Anyway, did you have fun with the Red Herring in Morningstar?
- .... Red herring?
- You didn't pick up a red fish from the cargo bay?
- I did!
- But how have fun?
- Did you use it on anything?
-Tried :D
- And did it work? :D
- Nope. ''i don't wanna stink that up''.
- You do know what a red herring is metaphor for?
- Nope?
- Because I didn't
- A red herring is a metaphor for something that is supposed to distract you from the real goal
- XD
-  I.e. the fish was completely useless
- Awesome!
- Plus the guys who made Morningstar are called RedHerringLabs


- I also really liked the many “sciency” concepts in it where some of them I found rather original like the Hibernation Chamber solution to long-space travels, handy MedSuits, species-adopting cybernetic beings that attract space vessels with gravitational devices, AI, Nano Adhesive etc.. Yet when these concepts are introduced, they aren’t exactly difficult to grasp and at the same time Powell uses some simple methods like makeshift shovel and crowbar and mixed-on-the-spot black powder so it isn’t just a neverending “SCIENCE FICTION TRIP” but adheres a bit more to realism.
- Well as i don't like that much spacey wacey stuff, i didn’t even pay attention to all of that :D To me it was just awesome scenery and puzzles. :D
- XD